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Shasn
7.37Negotiate deals and shifting promises to improve your position.
1776: The Game Of The American Revolutionary War
6.54Maneuver forces across tactical or historical battle maps.
Unforgiven: The Lincoln Assassination Trial
7.65Build a deck or pool that turns small actions into stronger combos.
Archravels
6.96Build patterns from chosen pieces to unlock scoring opportunities.
Dc Comics Dice Masters: World's Finest
7.42Build a deck or pool that turns small actions into stronger combos.
Pocket Landship
7.09Coordinate with teammates to solve the game's shared challenge.
Midway
6.66Move pieces across a map while planning position and timing.
Direwild
7.46Build a deck or pool that turns small actions into stronger combos.
Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster
7.33Maneuver forces across tactical or historical battle maps.
Tsukuyumi: Full Moon Down (second Edition)
7.47Commit presence to key areas and fight for influence where it matters.
Next War: Korea
8.09Maneuver forces across tactical or historical battle maps.
Battle For Normandy
7.86Maneuver forces across tactical or historical battle maps.
18oe: On The Rails Of The Orient Express
8.08Build routes and networks to connect locations efficiently.
Keyforge: Dark Tidings
7.68Manage cards in hand to time plays, combos, and scoring windows.
Darwin's Choice
7.39Commit presence to key areas and fight for influence where it matters.
Pay Dirt
6.70Place workers to claim actions and turn resources into plans.
The Red Dragon Inn 6: Villains
7.97Bluff, read opponents, and time reveals around hidden information.
The Island Of El Dorado
6.56Commit presence to key areas and fight for influence where it matters.
Warhammer: The Game Of Fantasy Battles (8th Edition)
7.40Roll dice and choose how to use the results for tactical outcomes.
Secrets Of The Lost Tomb
7.31Coordinate shared actions while clues or threats pressure the group.
Kingdom Of Solomon
6.85Place workers to claim actions and turn resources into plans.
Space Race: The Card Game
6.85Draft from shared options to assemble a plan over successive turns.
So, You've Been Eaten
6.72Spend limited actions each turn to balance movement, setup, and scoring.
1824: Austrian-hungarian Railway (second Edition)
7.92Build routes and networks to connect locations efficiently.