Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private, Minor, Regional, Major, and National. As in every 18xx game players invest in railway companies by buying stock, with the majority stoc...
Players
2-8
Time
?-?
Age
14+
Weight
4.57
Rating
8.08
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
The game 18oe: On the Rails of the Orient Express has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve, making it accessible to a wide range of players.
The final luck score for 18oe: On the Rails of the Orient Express is 7.67, indicating a game with minimal randomness impact and high strategic mitigation. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private, Minor, Regional, Major, and National. As in every 18xx game players invest in railway companies by buying stock, with the majority stock holder of each company deciding how the company acts on the game board. Depending on companies' actions value of stock changes, and players might receive dividends for stock held. The winner is the person with most money after adding the value of his stock holdings. This game is notable for its size, that is rivaled only by 18C2C. The focus of the game is making the Orient Express run - having a train travel from one of the western capital cities to Constantinople. While the full game takes 12 hours to play, shorter scenarios are included that take 4 and 6 hours each.
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