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The Ratcatcher: The Solo Adventure Game
6.81Spend limited actions each turn to balance movement, setup, and scoring.
Bring Out Yer Dead
6.31Commit presence to key areas and fight for influence where it matters.
Orcs Orcs Orcs
6.33Build a deck or pool that turns small actions into stronger combos.
Magna Roma
7.26Build patterns from chosen pieces to unlock scoring opportunities.
Bobby Lee: The Civil War In Virginia 1861-1865
6.75Roll dice and choose how to use the results for tactical outcomes.
Spurs: A Tale In The Old West
6.90Build a deck or pool that turns small actions into stronger combos.
Stay Away!
6.13Use clues and contradictions to deduce hidden information.
The Institute For Magical Arts
6.78Commit presence to key areas and fight for influence where it matters.
The Smoky Valley
7.79Build routes and networks to connect locations efficiently.
Pacific Rails Inc.
6.75Place workers to claim actions and turn resources into plans.
Thunder In The East
8.52Maneuver forces across tactical or historical battle maps.
Captain's Log
8.13Coordinate with teammates to solve the game's shared challenge.
Deadball
8.24Roll dice and choose how to use the results for tactical outcomes.
Neptun
6.55Move pieces across a map while planning position and timing.
Fire Of Eidolon
7.19Coordinate with teammates to solve the game's shared challenge.
Dreadball (second Edition)
8.51Move pieces across a map while planning position and timing.
Evolution: New World
7.15Manage cards in hand to time plays, combos, and scoring windows.
Ransom Notes
6.72Create or guess words from clues, letters, and table pressure.
Frantic
6.51Draft from shared options to assemble a plan over successive turns.
Tiny Turbo Cars
6.64Plan actions in a queue and manage the timing before they resolve.
Visitor In Blackwood Grove
6.18Use clues and contradictions to deduce hidden information.
Legends Untold: The Great Sewers Novice Set
7.31Coordinate with teammates to solve the game's shared challenge.
The Walking Dead: No Sanctuary
6.69Coordinate shared actions while clues or threats pressure the group.
Ghostel
7.10Place workers to claim actions and turn resources into plans.