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Ghostel box art
Rich game profile

Ghostel

Ghostel is a semi-cooperative family game for 2-4 players that plays in 60 minutes. Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!...

Players

2-4

Time

?-?

Age

14+

Weight

2

Rating

7.10

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Ghostel offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Ghostel has a strong replayability score of 7.9.

Luck profile

The final luck score for Ghostel is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Ghostel is a semi-cooperative family game for 2-4 players that plays in 60 minutes. Prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier! The randomised guest and dice roll mechanic means each round is different from the next, but there’s more than luck to winning the game. Creepstone Manor has been closed for nearly a hundred years, standing dark and silent above the town of Creepstone, and that’s just the way resident ghost Spookie likes it! But now, the manor has been reopened and turned into a hotel for the living. You play the part of one of Spookie’s ghostly minions, charged with ridding the house of these warm-bodied usurpers. Use your skills of terror to send them fleeing into the night and win Spookie’s patronage. Who will be top ghost? The game of Ghostel is made of rounds, and each round is split into a Day Phase and a Night Phase. During the day, new people will enter the hotel whilst those who already spent the night and survived will calm down from their twilight visitations. Meanwhile, the ghosts are hiding in the attic, preparing for the next night by buying more Terror Dice, Scare Tactics to improve their scaring and Spookie favours to give those extra little bonuses. During the night, the ghosts walk the rooms, using all their creepy tactics to frighten the humans away and show off for Spookie himself. At the start of the night Phase, each player rolls their Terror dice to determine how scary they are for that night. Players can move one room per turn, leaving behind a Terror die as they move. If the total of all dice in a room exceeds the courage of the human in residence of that room, they're scared out of the hotel! Players then score based on who placed the highest scoring dice; however, scoring is graduated so even a single pip die will still score the canny player some victory points.

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Credits

People and publishers

Designers

1
Bevan Clatworthy

Artists

1
Tyler Johnson

Publishers

1
Tinkerbot Games

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