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Twisty Little Passages
7.33Play linked scenarios where mission goals shape each session.
All Manor Of Evil
6.58Use clues and contradictions to deduce hidden information.
Anomaly
7.04Play event cards to drive map pressure and long-term timing.
Mint Knight
7.67Build a deck or pool that turns small actions into stronger combos.
Tokyo Sidekick
7.44Build a deck or pool that turns small actions into stronger combos.
Mage Noir
7.43Manage cards in hand to time plays, combos, and scoring windows.
Roll For Great Old Ones: A Roll & Write Game
7.45Coordinate shared actions while clues or threats pressure the group.
Zephyr: Winds Of Change
7.00Build a deck or pool that turns small actions into stronger combos.
Pirate Den
6.40Bluff, read opponents, and time reveals around hidden information.
Roar And Write!
6.66Mark choices on a sheet to build patterns and complete objectives.
Aeronautica Imperialis: Wings Of Vengeance
7.72Maneuver forces across tactical or historical battle maps.
Houston, We Have A Dolphin!
6.94Use clues and contradictions to deduce hidden information.
A Wayfarer's Tale
7.68Mark choices on a sheet to build patterns and complete objectives.
Coin & Crown
6.60Build a deck or pool that turns small actions into stronger combos.
Pillars Of Eternity: Lords Of The Eastern Reach
6.42Manage cards in hand to time plays, combos, and scoring windows.
Malhya: Lands Of Legends
9.25Coordinate with teammates to solve the game's shared challenge.
Moonshine Empire
6.91Move goods between locations while optimizing routes and timing.
Far East War 1592
6.98Move forces between areas to control positions and pressure rivals.
Exceed: Seventh Cross – Church Vs. Empire Box
7.88Move pieces across a map while planning position and timing.
Nobel Run
6.66Build a deck or pool that turns small actions into stronger combos.
Feelinks
6.51Bluff, read opponents, and time reveals around hidden information.
Lords Of War: Templars Versus Undead
6.54Play event cards to drive map pressure and long-term timing.
Hermetica
7.43Move pieces across a map while planning position and timing.
Achaia
6.47Place workers to claim actions and turn resources into plans.