Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
By night we came, descending upon the old house like the vultures that we are. They say the manor is full of valuables and relics. They also say Lovecraft is mad, believing his writing to be more than mere fiction. Let's hope that isn't true... and why the front door was left unl...
Players
1-5
Time
30-45
Age
14+
Weight
2.33
Rating
6.58
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
All Manor of Evil has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.
The final luck score for All Manor of Evil is 4.67, indicating a balanced mix of luck and strategy. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is not heavily dependent on luck. Overall, All Manor of Evil offers a good balance between luck and player strategy.
Overview
By night we came, descending upon the old house like the vultures that we are. They say the manor is full of valuables and relics. They also say Lovecraft is mad, believing his writing to be more than mere fiction. Let's hope that isn't true... and why the front door was left unlocked? All Manor of Evil takes players inside the mind and abode of HP Lovecraft. As players pilfer and steal relics, ancient forces awaken and madness stirs. Beyond the larceny at hand, each player has an agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour the players... or the world. Take on the role of an Archaeologist, Reporter, Warlock, or others as you race against time, and the other players to escape the manor with the most valuable relics. Beware that one or more of the players in the game may instead be working to awaken a cosmic Elder God to devour the world. When the games ends, at least one of you will be driven mad from the sights they have seen.
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