Table feel
Moderate level of interaction with a focus on strategic decision-making and frequent attention to other players' actions.
Pillars of Eternity: Lords of the Eastern Reach is a 1-4 player card game based on Obsidian Entertainment's award-winning and best-selling Pillars of Eternity computer role-playing game. The players are lords and ladies who hire troops, recruit heroes, and build defenses to fend...
Players
1-4
Time
60-120
Age
14+
Weight
2.5
Rating
6.42
Should this hit the table?
Moderate level of interaction with a focus on strategic decision-making and frequent attention to other players' actions.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a focus on strategic decision-making and frequent attention to other players' actions.
Pillars of Eternity: Lords of the Eastern Reach has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. While the easiness to learn score is relatively low, the game's depth compensates for it. Overall, it offers a fresh and engaging experience for players.
The final luck score for Pillars of Eternity: Lords of the Eastern Reach is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Pillars of Eternity: Lords of the Eastern Reach is a 1-4 player card game based on Obsidian Entertainment's award-winning and best-selling Pillars of Eternity computer role-playing game. The players are lords and ladies who hire troops, recruit heroes, and build defenses to fend off fiendish monsters...and their fellow players. The limited resources are represented by counters, while the buildings and armies are cards. A number of resources are drawn each turn and unused resources are passed on to the other players. Players may choose to go on dangerous adventures or engage in battles against their fellow players. Contents: 198 City Cards, 46 Dungeon Cards, 44 Wilderness Cards, 23 Quest Cards, 13 Hireling Cards, 6 Allegiance Cards, 2 Reference Cards, 54 Resource Tokens, 12 Phrase Tokens, 2 Pet Tokens, 1 Event Tile, 24 Soul Gems, 4 Six-sided Dice, 1 Event Die, 1 Ethereal Piglet, and 1 Resource Bag
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