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Sola Fide: The Reformation
6.41Maneuver forces across tactical or historical battle maps.
The Creature That Ate Sheboygan
6.45Move forces between areas to control positions and pressure rivals.
Barbarian Prince
6.62Maneuver forces across tactical or historical battle maps.
The Undercity: An Iron Kingdoms Adventure Board Game
7.04Coordinate with teammates to solve the game's shared challenge.
Die Pyramiden Des Jaguar
6.09Manage cards in hand to time plays, combos, and scoring windows.
Rrr
6.72Place tiles carefully to build spatial scoring patterns.
Stonewall's Sword: The Battle Of Cedar Mountain
8.03Maneuver forces across tactical or historical battle maps.
Batt'l Kha'os
6.25Place tiles carefully to build spatial scoring patterns.
Southern Front: Race For The Turkish Straits
7.40Maneuver forces across tactical or historical battle maps.
Warhammer Quest: Shadows Over Hammerhal
7.76Move pieces across a map while planning position and timing.
Fugitive (second Edition)
7.63Use clues and contradictions to deduce hidden information.
Medioevo Universale
7.70Maneuver forces across tactical or historical battle maps.
Flickfleet
8.08Play linked scenarios where mission goals shape each session.
Six Making
7.53Move pieces across a map while planning position and timing.
Tipp-kick
6.49Use physical skill and timing to pull off the key moves.
Fab: Sicily
7.18Move forces between areas to control positions and pressure rivals.
Hood Strikes North: The Tennessee Campaign, Fall 1864
8.70Maneuver forces across tactical or historical battle maps.
Stratego (revised Edition)
6.21Use clues and contradictions to deduce hidden information.
Tobruk: Tank Battles In North Africa 1942
6.45Maneuver forces across tactical or historical battle maps.
Ace Of Aces: Flying Machines
7.01Maneuver forces across tactical or historical battle maps.
Deadzone (second Edition)
8.16Play event cards to drive map pressure and long-term timing.
Devil's Horsemen
7.33Maneuver forces across tactical or historical battle maps.
Bobby Lee: The Civil War In Virginia 1861-1865
6.75Roll dice and choose how to use the results for tactical outcomes.
The Institute For Magical Arts
6.78Commit presence to key areas and fight for influence where it matters.