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Valerian: The Alpha Missions
6.38Coordinate with teammates to solve the game's shared challenge.
Dark Eden
6.78Manage cards in hand to time plays, combos, and scoring windows.
Arcade
7.69Roll dice and choose how to use the results for tactical outcomes.
Victory By Any Means: Campaign Guide
7.64Negotiate deals and shifting promises to improve your position.
Four Against Mars
8.34Roll dice and choose how to use the results for tactical outcomes.
Iq Files: Escape Room – Sins
6.95Coordinate shared actions while clues or threats pressure the group.
Battlestations: Dirtside
8.31Coordinate with teammates to solve the game's shared challenge.
Galactic Strike Force
5.67Build a deck or pool that turns small actions into stronger combos.
Hackclad
7.48Build a deck or pool that turns small actions into stronger combos.
Illuminati (second Edition)
7.07Build routes and networks to connect locations efficiently.
Rick And Morty: The Ricks Must Be Crazy Multiverse Game
5.99Spend limited actions each turn to balance movement, setup, and scoring.
Star Explorer
6.95Maneuver forces across tactical or historical battle maps.
Expedition To 5x
7.02Use clues and contradictions to deduce hidden information.
Cosmic Run: Express
6.84Commit presence to key areas and fight for influence where it matters.
Virtual Revolution
7.36Commit presence to key areas and fight for influence where it matters.
Sporz Original Outbreak
6.96Use clues and contradictions to deduce hidden information.
Gruntz 15mm Sci-fi
7.89Roll dice and choose how to use the results for tactical outcomes.
Savage Planet: The Fate Of Fantos
6.27Vote, persuade, and read the table to push group decisions.
Monster Island
7.19Take character roles and resolve situations through narrative decisions.
Strange Synergy
5.79Roll dice and choose how to use the results for tactical outcomes.
The House On The Borderland
7.43Move forces between areas to control positions and pressure rivals.
Supervillain: This Galaxy Is Mine!
6.24Commit presence to key areas and fight for influence where it matters.
S.y.n.c. Discovery
7.33Coordinate shared actions while clues or threats pressure the group.
Flagship: Coyote Stands
6.32Play event cards to drive map pressure and long-term timing.