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Flagship: Coyote Stands box art
Rich game profile

Flagship: Coyote Stands

First Contact! On the fringe of human space, raiding fleets prowl the star links for valuable cargo. Genetically engineered to survive their fierce jungle worlds, these disparate raiding tribes have unified into the Standing Nations in a bid for sovereignty. At distant outpost, C...

Players

2-4

Time

?-?

Age

?+

Weight

2.11

Rating

6.32

Should this hit the table?

Quick read before the metadata.

The final interaction score for Flagship: Coyote Stands is 7.35 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The final interaction score for Flagship: Coyote Stands is 7.35 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is a lower emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time frame. Overall, Flagship: Coyote Stands has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Flagship: Coyote Stands is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

First Contact! On the fringe of human space, raiding fleets prowl the star links for valuable cargo. Genetically engineered to survive their fierce jungle worlds, these disparate raiding tribes have unified into the Standing Nations in a bid for sovereignty. At distant outpost, Coyote Station, the threat comes not from human space but from beyond. In search of food, the living ships of the Kirikin Swarm have arrived. The Overqueen broods deep in the bridge-womb of her command ship. She has seen great possibilities in the resources of this "human" space. Flagship Briefing: Flagship is an expandable card game. It includes everything two, three, or four players need to play. Flagship also includes deck construction rules for expert level commanders. Each player selects a Flagship, Commander, and fleet of escort ships. Ships rip into each other with Guided, Direct, and Boarding attacks in an attempt to destroy the enemy fleet. The first player to destroy the enemy flagship wins! Enhance your Flagship experience with Flagship: Prometheus Unchained and command the fleets of the Heisenberg Dynasty and Freeman's Followers. Integrates with: Flagship: Prometheus Unchained

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Credits

People and publishers

Designers

1
Dan Verssen

Artists

4
Ryuichiro Aikawa William Arance David Carlson Justin Hammond

Publishers

1
GMT Games

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