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Hackclad box art
Rich game profile

Hackclad

Monsters given the name of Clad have brought devastation upon humanity. However, they also hold a valuable resource known as magic stones. The only ones able to face them are witches given the power of future sight, who compete for the most fame. Players take control of these wit...

Players

1-4

Time

90-120

Age

14+

Weight

2.71

Rating

7.48

Should this hit the table?

Quick read before the metadata.

hackclad has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

hackclad has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

hackclad has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Hackclad has a moderate level of luck involved in the game. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Hackclad is not heavily dependent on luck and requires a good balance of both luck and strategic thinking to succeed.

Overview

What ABG knows about this game

Monsters given the name of Clad have brought devastation upon humanity. However, they also hold a valuable resource known as magic stones. The only ones able to face them are witches given the power of future sight, who compete for the most fame. Players take control of these witches trying to complete missions and gain the most magic stones from the Clad. Each player uses a personal deck of cards which they can upgrade each time they cycle through. Each turn, draw from your deck to a hand of three cards. Play cards to maneuver your witch around the board, attack, and use other effects. The three attacks the Clad will unleash each round are always visible beforehand. Players draft for turn order, playing between each of the boss turns, so planning around where the boss will move and attack when your turn comes around becomes key. Each point of damage dealt to the Clad gets you a magic stone. After nine rounds, whoever has the most victory points from magic stones and cards in their deck wins the game.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
kaku

Artists

4
Masakazu Takizawa (???? ????) Tatsufuchi Haku (????) tokiki (???) Yoshimaro (????)

Publishers

2
SUNWING ?? susabi games

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