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Telma
7.07Remember hidden information and use recall to make better choices.
Champions Of The Galaxy
8.16Roll dice and choose how to use the results for tactical outcomes.
Día De Playa
7.40Coordinate with teammates to solve the game's shared challenge.
Herotec
6.73Draft from shared options to assemble a plan over successive turns.
Roadkill
5.88Play event cards to drive map pressure and long-term timing.
Dynamite Nurse
6.33Build a deck or pool that turns small actions into stronger combos.
Me Want Cookies!
5.97Make decisions quickly while the game unfolds in real time.
Goblins Vs Zombies
6.38Coordinate with teammates to solve the game's shared challenge.
Killer
6.23Use physical skill and timing to pull off the key moves.
7 Symbols, And 7 Nations
7.09Play suited cards to win tricks and manage timing.
Tonton
6.37Play suited cards to win tricks and manage timing.
Dungeon Brawler
6.55Build a deck or pool that turns small actions into stronger combos.
Jenga: Donkey Kong Collector's Edition
5.95Use physical skill and timing to pull off the key moves.
Pirates Of The Spanish Main: Shuffling The Deck
5.98Use clues and contradictions to deduce hidden information.
Drones Vs Goélands
6.39Commit presence to key areas and fight for influence where it matters.
Trailblazers: Super Travel Edition
7.11Build routes and networks to connect locations efficiently.
50 Clues: The Home Temple
6.09Coordinate shared actions while clues or threats pressure the group.
Twitch
6.08Use physical skill and timing to pull off the key moves.
Battle Of The Bands: Encore Edition
6.34Manage cards in hand to time plays, combos, and scoring windows.
Desert Island
6.33Negotiate deals and shifting promises to improve your position.
Bluff In Zoo
6.29Bluff, read opponents, and time reveals around hidden information.
Bell-bottomed Badassses On The Mean Streets Of Funk
5.96Collect matching sets while timing when to score or trade them.
Genji
5.83Collect matching sets while timing when to score or trade them.
Sparkle*kitty Nights
7.39Coordinate shared actions while clues or threats pressure the group.