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Bluff In Zoo box art
Rich game profile

Bluff In Zoo

In Bluff im Zoo, the players are returning from the zoo and talking about who's seen the biggest and most animals — but not everyone is telling the truth. On a turn, a player can do one of the following: Play a card face down on a pile in the middle of all players and claim to ha...

Players

2-6

Time

?-?

Age

8+

Weight

1.1

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Bluff in Zoo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game. Overall, the game has a moderate to high level of player interaction.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Bluff in Zoo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game. Overall, the game has a moderate to high level of player interaction.

Replay value

Bluff in Zoo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Bluff in Zoo has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In Bluff im Zoo, the players are returning from the zoo and talking about who's seen the biggest and most animals — but not everyone is telling the truth. On a turn, a player can do one of the following: Play a card face down on a pile in the middle of all players and claim to have seen a certain number of one of five kinds of animal; this number must be either higher than any previously claimed number or the same number of a larger animal. Not play a card and make a claim. Doubt the previous player's claim. When a player doubts an opponent, all cards are revealed. If there are at least the number of animals that the previous player claimed, the doubter takes all the cards (which are worth negative points); if not, the person who made the claim collects them. But beware as the deck contains special cards — e.g., jokers that count as any animal and cards that reduce the number of animals seen — so no one can ever be sure which animals await. The first player to collect thirty cards loses and ends the game, then the player with the fewest cards wins.

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