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Tonton box art
Rich game profile

Tonton

Take tricks, organize, never bust. TonTon is a trick-taking game with a forty-card deck, with five colors numbered 1-8. You use only three colors of cards for a three-player game, four colors for 4p, and five colors for 5p. The game lasts three rounds, and at the start of each ro...

Players

3-5

Time

15-30

Age

8+

Weight

1.67

Rating

6.37

Should this hit the table?

Quick read before the metadata.

Tonton has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Tonton has a strong interaction score.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Tonton has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Tonton has a strong interaction score.

Replay value

Tonton offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, Tonton provides a highly replayable experience.

Luck profile

Tonton has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

What ABG knows about this game

Take tricks, organize, never bust. TonTon is a trick-taking game with a forty-card deck, with five colors numbered 1-8. You use only three colors of cards for a three-player game, four colors for 4p, and five colors for 5p. The game lasts three rounds, and at the start of each round, you reveal a mission card. The game includes three basic missions and two advanced missions. These missions give you targets that you try to achieve during the round, such as having top cards (explained below) that sum to at most 12. Gameplay follows standard trick-taking rules. In a trick, players must follow suit when possible, but they can play any card otherwise. Whoever played the last 4 in a round leads to the next trick; if no one played a 4, then whoever wins the trick leads. When you win a trick, you must take the cards in this trick, arrange them by color with the lowest card on top of each color stack, then place these cards on top of other cards that you've won. Thus, over the course of the game, you'll build up to five color stacks (depending on the number of players) as you take cards. When the round ends, you compare the top cards on your stack to that round's mission. If the sum of these cards is higher (or lower, depending on the mission) than the depicted number, then you bust for the round and score only 1 point for each 6 you collected. For all those who didn't bust, players score points based on how their sum compares to others. For the advanced missions, as long as a player doesn't bust, they score points based on the sum of their top cards.

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