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Captains Of The Gulf
6.96Move goods between locations while optimizing routes and timing.
Ruhrschifffahrt 1769-1890
7.17Place workers to claim actions and turn resources into plans.
Archravels
6.96Build patterns from chosen pieces to unlock scoring opportunities.
504
6.21Commit presence to key areas and fight for influence where it matters.
Gulf, Mobile & Ohio
7.13Compete for contested options while managing cost and timing.
From Batavia
6.38Compete for contested options while managing cost and timing.
One Key
6.51Coordinate shared actions while clues or threats pressure the group.
18oe: On The Rails Of The Orient Express
8.08Build routes and networks to connect locations efficiently.
Hart An Der Grenze
6.47Bluff, read opponents, and time reveals around hidden information.
Pix
6.63Make decisions quickly while the game unfolds in real time.
Stellar Horizons
8.11Maneuver forces across tactical or historical battle maps.
The Red Dragon Inn 6: Villains
7.97Bluff, read opponents, and time reveals around hidden information.
Mal Trago
7.17Vote, persuade, and read the table to push group decisions.
Chronology
6.50Answer questions and manage progress around what you know.
Kingdom Of Solomon
6.85Place workers to claim actions and turn resources into plans.
1824: Austrian-hungarian Railway (second Edition)
7.92Build routes and networks to connect locations efficiently.
Alhambra: The Card Game
6.43Commit presence to key areas and fight for influence where it matters.
Tin Goose
6.97Build routes and networks to connect locations efficiently.
Ground Floor (second Edition)
7.32Place workers to claim actions and turn resources into plans.
Don't Get Got!: Shut Up & Sit Down Special Edition
7.31Bluff, read opponents, and time reveals around hidden information.
Age Of Comics: The Golden Years
7.59Place workers to claim actions and turn resources into plans.
Corporate America
7.23Vote, persuade, and read the table to push group decisions.
Iknow
6.38Bluff, read opponents, and time reveals around hidden information.
Union Stockyards
7.43Cover spaces on a grid to build a spatial scoring plan.