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Executive Decision
6.04Negotiate deals and shifting promises to improve your position.
Zargo's Lords: Magic Duels For World Power
6.71Maneuver forces across tactical or historical battle maps.
Arcane Legions
6.36Spend limited actions each turn to balance movement, setup, and scoring.
Adventure Realms
7.52Place workers to claim actions and turn resources into plans.
Union Station
6.72Build routes and networks to connect locations efficiently.
Exchange
6.71Use clues and contradictions to deduce hidden information.
Drachenhort
6.65Bluff, read opponents, and time reveals around hidden information.
Ore: The Mining Game
7.23Place workers to claim actions and turn resources into plans.
Roller Coaster Tycoon
6.05Compete for contested options while managing cost and timing.
Taiwan Night Market
7.14Commit presence to key areas and fight for influence where it matters.
Mindbug: Beyond Eternity
8.21Bluff, read opponents, and time reveals around hidden information.
Dragonbond: Lords Of Vaala
7.63Play event cards to drive map pressure and long-term timing.
Echoes: Die Violine
6.98Coordinate shared actions while clues or threats pressure the group.
Dungeon Fighter In The Chambers Of Malevolent Magma
8.00Coordinate with teammates to solve the game's shared challenge.
Stupefy!
6.39Bluff, read opponents, and time reveals around hidden information.
Green Deal
6.94Bluff, read opponents, and time reveals around hidden information.
Covil: The Dark Overlords
6.39Commit presence to key areas and fight for influence where it matters.
Myraclia
7.25Commit presence to key areas and fight for influence where it matters.
Rune Wars
7.32Draft from shared options to assemble a plan over successive turns.
Wolfwalkers: My Story
7.18Place tiles carefully to build spatial scoring patterns.
Dragon Dice
5.90Roll dice and choose how to use the results for tactical outcomes.
Ekonos
6.71
Oddball Äeronauts
5.85Manage cards in hand to time plays, combos, and scoring windows.
Magecraft
6.73Build a deck or pool that turns small actions into stronger combos.