Table feel
Stupefy! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
1, 2, 3… Stupefy ! It’s so simple, you can learn the rules to Stupefy just by playing. Combat plays over 8 identical rounds. Choose your spell. Point your wand at any opponent, at the same time as other players. Cast your spell, at the same time as other players. Then resolve spe...
Players
4-8
Time
?-?
Age
8+
Weight
1.29
Rating
6.39
Should this hit the table?
Stupefy! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Stupefy! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Stupefy! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Stupefy! has a solid replayability score of 7.9.
Stupefy! has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive role in determining the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning, but luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
1, 2, 3… Stupefy ! It’s so simple, you can learn the rules to Stupefy just by playing. Combat plays over 8 identical rounds. Choose your spell. Point your wand at any opponent, at the same time as other players. Cast your spell, at the same time as other players. Then resolve spell effects. Unharmed players gain rewards from the center of the table and drop them into their House’s box. Spells and rewards Spells are represented by cards that players receive at the start of the game. There are Stupefy! cards and Misspell cards (it happens to the best of us). Be careful, you start with a limited number of Stupefy cards and must balance your Misspells to become your professor’s favorite, collect potions, or even point cards. Avoid being Stupefied by your opponents along the way, otherwise you’ll be known as the latecomer (penalty) of your House and miss the chance to gain extra rewards. After 8 rounds, once all the rewards have been claimed, the House with the highest score wins the game. Rounds are tense! You have to observe your opponents’ choices (have they used all their Stupefy! cards?), choose whether to protect yourself, attack, or claim all the rewards… And you have to decide quickly, in the heat of the moment! —description from the publisher
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