Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
First, you decide on what finished goods you want to sell and how much, based on your capital. Based on that, you buy the raw materials necessary to do that. You combine raw materials to make finished goods. You sell the finished goods. You have to bid on the purchase price of th...
Players
2-6
Time
?-?
Age
12+
Weight
2.31
Rating
6.04
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Executive Decision has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Executive Decision has a good replayability score of 7.85.
The final luck score for Executive Decision is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to influence or mitigate the effects of randomness through strategic decisions and planning. The game outcome is determined by a combination of player strategy and luck.
Overview
First, you decide on what finished goods you want to sell and how much, based on your capital. Based on that, you buy the raw materials necessary to do that. You combine raw materials to make finished goods. You sell the finished goods. You have to bid on the purchase price of the raw materials and the sales price of the finished goods. When supply exceeds demand the prices drop. When demand exceeds supply the prices rise. If you bid less than the going price, you get nothing. Easy to learn, but interesting strategies. Somewhat mechanical, but a good game by Sid Sackson. Part of the 3M Bookshelf Series.
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