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Die Magier
5.76Collect matching sets while timing when to score or trade them.
Dice Crawl
5.78Place tiles carefully to build spatial scoring patterns.
Spin Monkeys
5.76Plan actions in a queue and manage the timing before they resolve.
Fire Bulls
6.01Draft from shared options to assemble a plan over successive turns.
Wizards' Towers
6.81
The Majority
6.31Coordinate with teammates around shared goals and table pressure.
Sheepzzz
5.95Manage cards in hand to time plays, combos, and scoring windows.
Leapin' Lily Pads
5.80Remember hidden information and use recall to make better choices.
Portable Adventures: Lair Of The Rat-king
5.85Roll dice and choose how to use the results for tactical outcomes.
Specific
6.02Spot patterns quickly and react before opponents do.
Y?kai Quest
6.22Build a deck or pool that turns small actions into stronger combos.
Weird Alchemy
6.84Manage cards in hand to time plays, combos, and scoring windows.
Monopoly Gamer: Sonic The Hedgehog
6.38Collect matching sets while timing when to score or trade them.
Munchkin Russia
6.09Roll dice and choose how to use the results for tactical outcomes.
Bayou Bash
6.93Move pieces across a map while planning position and timing.
Chicken Time Warp
6.71
Anticipation
5.74Collect matching sets while timing when to score or trade them.
Pathfinder: Level 20
6.51Move forces between areas to control positions and pressure rivals.
Quest Master
6.30
Alchemistry
6.90Place tiles carefully to build spatial scoring patterns.
Ecosfera: Rewilding The World
7.21Build a deck or pool that turns small actions into stronger combos.
Sherwood's Legacy
6.49Place workers to claim actions and turn resources into plans.
Gloomhaven: Buttons & Bugs
7.08Play event cards to drive map pressure and long-term timing.
Berserk: Tactical Card Game – War Of Realms
7.20Move forces between areas to control positions and pressure rivals.