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Sheepzzz box art
Rich game profile

Sheepzzz

It's night in the mountains and the shepherds are bored.. so they count sheep... taking care not to be the first to fall asleep! Sheepzz is a card game belonging to the same family as MOW. Players have 5 cards in hand. On their turn they must place one card from their hand on the...

Players

2-5

Time

?-?

Age

8+

Weight

1.2

Rating

5.95

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.

Replay value

sheepzzz has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. The game also provides room for players to improve their strategy over time and has a good balance of player interaction. Additionally, sheepzzz scales well with different numbers of players and is relatively easy to learn while still offering depth.

Luck profile

Sheepzzz has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

It's night in the mountains and the shepherds are bored.. so they count sheep... taking care not to be the first to fall asleep! Sheepzz is a card game belonging to the same family as MOW. Players have 5 cards in hand. On their turn they must place one card from their hand on the top on one of the 3 piles, respecting the current law to count Sheepzz: depending on the moment, you have to respect ascending (1 to 19) or descending (19 to 1) order. If you can't play you get all of the cards of one pile as a penalty, collecting as many "bad" points as there are pillows on these cards. Some sheep cards give you specific abilities, and the wolves are jokers... but dangerous ones!

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