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The Valley Of Alchemists box art
Rich game profile

The Valley Of Alchemists

Welcome to the Valley of Alchemists, a land in the heart of mountains, carved by a glacier thousands of years ago. Legends say that during its descent it gathered the most marvelous specimens of ancient life. When its descent had come to an end and the Sun finally thawed the form...

Players

2-4

Time

45-75

Age

10+

Weight

2

Rating

7.13

Should this hit the table?

Quick read before the metadata.

The Valley of Alchemists has a moderate level of direct confrontation and a high level of strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The Valley of Alchemists has a moderate level of direct confrontation and a high level of strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The Valley of Alchemists offers a high level of variability in each playthrough with its random elements, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players and maintains its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the effort, resulting in a solid replayability score of 8.1.

Luck profile

The Valley of Alchemists has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making the game primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Welcome to the Valley of Alchemists, a land in the heart of mountains, carved by a glacier thousands of years ago. Legends say that during its descent it gathered the most marvelous specimens of ancient life. When its descent had come to an end and the Sun finally thawed the formidable permafrost, a Valley full of wonders and mystic powers was revealed to the World. With time, Alchemists started to settle in this region, studying the marvelous properties of local wildlife. Years of experience and failed experiments brought them to the mastery of preparation of exquisite mixtures. Their skills grow with each newfound ingredient and acquired knowledge bear fruit in new mixtures. For the Valley hides much more undiscovered secrets. Each year, when Winter leaves the Valley and Mother Spring wakes the World to life anew, Alchemists arrange a slight contest of mixture preparation. There’s no lack of mixture recipients and enthusiasts, and domesticated mystical beings ceaselessly spread the fruit of the hard alchemic work to the whole World. It is you, my dear Player, who will have the honor to take the role of one of the greatest Alchemists known to this World. Learn and strive for greatness, and maybe it will be you who wins the Spring contest and with it, the title of the best Alchemist in the Valley for the whole upcoming year. The game is made up of a series of player turns, that are played one by one, starting with the First Player and continuing clockwise. On their turn, a player can perform any 2 actions out of the 5 available ones; the chosen actions can be car- ried out in any order and combination. The same action type can be performed twice. 1. Collecting the Ingredients 2. Brewing the Decoctions 3. Making Elixirs 4. Rearranging the Elixirs 5. Selling a Line of Elixirs During the game, the players collect ingredients, brew decoctions, and turn them into magic elixirs. The player with the most Experience Points (EP) at the end of the game becomes the winner. Points are gained over the course of the game and also once the game has finished.

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