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Dragon Keeper: The Dungeon box art
Rich game profile

Dragon Keeper: The Dungeon

In those primitive times when men and dragons were enemies, former adventurers left their original guilds to serve a dragon. They protect him from the repeated assaults of adventurers attracted by his fabulous treasure, buried in the basement of the castle. What if there were mor...

Players

2-4

Time

20-30

Age

10+

Weight

2

Rating

5.95

Should this hit the table?

Quick read before the metadata.

Dragon Keeper: The Dungeon has a high level of direct confrontation and strategic depth in confrontation. Players need to be constantly aware of and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as individual competition.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Dragon Keeper: The Dungeon has a high level of direct confrontation and strategic depth in confrontation. Players need to be constantly aware of and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as individual competition.

Replay value

Dragon Keeper: The Dungeon has a high replayability score due to its strong variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Dragon Keeper: The Dungeon has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but luck still playing a significant role.

Overview

What ABG knows about this game

In those primitive times when men and dragons were enemies, former adventurers left their original guilds to serve a dragon. They protect him from the repeated assaults of adventurers attracted by his fabulous treasure, buried in the basement of the castle. What if there were more than gold to protect? In the tile-collection game Dragon Keeper: The Dungeon, you embody these keepers and must capture the adventurers who invade the rooms of the dungeon — yet you must remain faithful to your guild by avoiding capturing its members. Once you have repelled the assaults, you give to the dragon as a tribute a part of the adventurers you caught… In more detail, the game contains tiles in five different colors and different values. These tiles represent the adventurers who want steal the plunder of the dragon. You are responsible for removing these adventurers from the dungeon. Each turn, you take a tile for yourself and give another tile to another player. The choice of tiles depends on the position of the dragon (as the tile must be in its line or in its column). Then the dragon is moved to the location of the tile that has just been removed. Thus, each tile decision limits the choice of the next tile to take. At the start of the game each player receives a color that they keep secret, with this color corresponding to their original guild. Every tile of this color brings them negative points. Players stack their collected tiles by color, and at the end of the game, the tallest stack is removed. If this stack is the player's guild color, then the player must discard the next tallest stack instead. Players then sum the values of their tiles, and whoever has the most points wins.

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Credits

People and publishers

Designers

1
Etienne Daniault

Artists

3
Boris Moncel Ismaël Boris Moncel Ismaël Pommaz

Publishers

1
Ilopeli

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