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Anludim box art
Rich game profile

Anludim

Anludim is a familial card combinations game in a magic universe. This game is about matching cards to create combinations (straight, flush, pair, three of a kind, four of a kind) to attract the attention of the teachers and get a lot of magical items. The cards are from 1 to 13...

Players

2-5

Time

30-45

Age

8+

Weight

1.5

Rating

6.16

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, high frequency of interaction, and low emphasis on cooperation.

Replay value

anludim has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience.

Luck profile

Anludim has a moderate influence of luck. While random elements like dice rolls or card draws have a minimal impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Anludim is a familial card combinations game in a magic universe. This game is about matching cards to create combinations (straight, flush, pair, three of a kind, four of a kind) to attract the attention of the teachers and get a lot of magical items. The cards are from 1 to 13 in 5 colors. The cards are dual (2 different numbers and colors on a card) and you can use the orientation of your choice in order to form combinations. Each teacher is tied to a combination. At your turn you have to play one mandatory action : play cards (straight, flush…) or draw. You can also play a bonus action : put an item back to the general supply to draw one card. At the end of your turn you get one magical item for each teacher in front of you. You play turn after turn until one of two events occurs : 1/ you empty 3 stacks of magical items, you count points of the magical items and the higher score gets to level up your coven. 2/ you get one item of each type, no matter the points of the items, you level up your coven. The first player to level up twice his coven wins the game. -description from publisher

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