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Tumba box art
Rich game profile

Tumba

The game involves placing wooden pieces on a tower, each piece consisting of a line of 5 colored cubes in different arrangements, so that each piece touches the piece(s) below it only where the colors match. The player who is unable to place a piece or who knocks the tower down i...

Players

1-99

Time

?-?

Age

8+

Weight

1

Rating

5.53

Should this hit the table?

Quick read before the metadata.

Tumba has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Tumba has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Tumba has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the player interaction score is average, the game's adaptability to different player counts and moderate learning curve contribute to its overall replay value.

Luck profile

Tumba has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The game involves placing wooden pieces on a tower, each piece consisting of a line of 5 colored cubes in different arrangements, so that each piece touches the piece(s) below it only where the colors match. The player who is unable to place a piece or who knocks the tower down is eliminated. The game comes with a solid wooden plinth to place the first piece on, 60 wooden pieces and a large cloth bag to draw them from.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Noel Donegan Luz Java

Publishers

2
Flair Games Fundex

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