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Katapult box art

Katapult

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.61

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Katapult has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Katapult has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Katapult is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with the outcome being influenced by both factors.

Overview

Katapult is a game of skill and strategy where players have to bounce their balls accurately in the rooms of the castle to control the largest possible number and respond to attacks of their opponents. Integrate kings your game to increase the difficulty of the game. On each of your turn, you bounce a ball on your "trampoline" to send it in one of the 16 "rooms" in the castle. You win points by controlling (majority of balls) those rooms in certain combination (3 or 4 in a row, or the 4 center rooms) at the end of the round (when everyone has no more balls to throw). The game ends after a couple of rounds totalling the points from each round and highest score wins.

Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Pierre Bourque

Publishers

1
Ludik Québec

Linked items

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