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Cracked Ice box art
Rich game profile

Cracked Ice

Dexterity game using one stash of Icehouse pieces per players, one additional large piece, and a CD. Place the additional large Icehouse piece in the middle of the table. Balance the disc on the it, silvery side up, so that the point of the pyramid goes through the hole in the ce...

Players

2-5

Time

?-?

Age

?+

Weight

1.18

Rating

5.54

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Cracked Ice has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the overall replay value. The game offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

Cracked Ice has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning, but the game is still moderately dependent on luck. Overall, Cracked Ice strikes a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Dexterity game using one stash of Icehouse pieces per players, one additional large piece, and a CD. Place the additional large Icehouse piece in the middle of the table. Balance the disc on the it, silvery side up, so that the point of the pyramid goes through the hole in the center of the disc, and the disc is level. Take turns placing one piece on the disc. You may not touch the disc or any pieces other than the one you are playing. You should not move any of the pieces that have already been placed. Play all pieces upright. You may not place a piece so that it is resting on or covering any pieces that have already been played. You may not place a piece over the tip of the piece that supports the disc. If you place a piece and "the ice does not crack", play passes to the next player. "The ice cracks" if the edge of the disc touches the table, any piece on the disc touches the table, or any piece falls or slides off the disc onto the table. If you place a piece and the ice cracks, you have lost the round. Take back all of the pieces you have placed this round. Remove the other players' pieces from play.

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Credits

People and publishers

Designers

3
Daniel Efran Elliott Evans Andrew Plotkin

Publishers

1
Looney Labs

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