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Télos box art
Rich game profile

Télos

The word "télos" is an old Greek word, meaning "end" or "purpose", so it's no surprise that in the game Télos the last part of a round is what matters. Télos is a trick-taking game in which you need to save your lowest card for the last trick. Winning the last trick gives you poi...

Players

3-6

Time

?-?

Age

10+

Weight

1

Rating

6.08

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

télos has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, télos has a strong replayability score of 7.9.

Luck profile

Télos has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Télos strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

The word "télos" is an old Greek word, meaning "end" or "purpose", so it's no surprise that in the game Télos the last part of a round is what matters. Télos is a trick-taking game in which you need to save your lowest card for the last trick. Winning the last trick gives you points, and in this case the points are negative. The first player to gain 32 points loses the game. Saving your lowest card sounds easy enough, but the challenge comes from every player needing to play a higher card than the highest card already on the table in a trick. If a player can't play a card equal to or higher than that card, they must play their lowest card instead. Players therefore need to be careful which card to play when to tactically save their lowest possible card for last.

Media

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Adrie Drent

Artists

1
Tristam Rossin

Publishers

1
Jolly Dutch Productions

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