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Situation 7 box art
Rich game profile

Situation 7

Situation 7 is a game in which two players or teams race with each other to put together the pieces of a puzzle. Each player has a complete puzzle which, when assembled, covers the entire playing board. The two puzzles are identical except for the background shade and the pieces...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.14

Should this hit the table?

Quick read before the metadata.

Situation 7 has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Situation 7 has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth. Overall, the game has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Situation 7 is 6.67, indicating a balanced mix of luck and strategy. Random elements have minimal impact on the game outcome, but players still have some ability to mitigate luck through strategic decisions and planning.

Overview

What ABG knows about this game

Situation 7 is a game in which two players or teams race with each other to put together the pieces of a puzzle. Each player has a complete puzzle which, when assembled, covers the entire playing board. The two puzzles are identical except for the background shade and the pieces of each puzzle are interchangeable with those of the other. The object of the game is to win more points than any other player. Points are won by completely covering sections of the board which are outlined by black grid lines on the board and by covering special objectives that have additional point values. Sequel to Situation 4.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Marvin Glass

Publishers

1
Parker Brothers

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