Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Roll and adjust dice to sail Rokugan’s river, build a trade network, fulfill contracts, and earn wealth, glory, and wisdom.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Market
Buy and sell through a shared supply whose availability or prices can change.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Represent one of Rokugan’s great clans and turn a single die roll into one of three decisive actions: construct a port, market, or shrine; sail your ships for regional rewards; or complete a customer contract. Divine Favor lets you adjust awkward results, so chance opens tactical options without dictating your turn. Buildings influence regional scoring, deliveries develop your economy, and the included Clan Patrons add asymmetric direction to a fast, interactive route-building Euro.