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None Of A Kind box art

None Of A Kind

Players

2-6

Time

?-?

Age

8+

Weight

1.27

Rating

6.02

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

None of a Kind offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.85.

Luck profile

The final luck score for None of a Kind is 6.33, indicating a balanced mix of luck and strategy. The game relies on both random elements and player decisions to determine the outcome. While random elements have a notable impact on the game, players also have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, luck plays a significant role in None of a Kind, but player strategy is also crucial for success.

Overview

None of a Kind, a.k.a. Schwarz Rot Gelb, is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 color cards and 30 point cards (valued -4 to 10); each color card has 1-4 words on it, with the words being one of five colors but printed in one of the remaining four colors. Thus, the card might have "Gelb" (yellow) printed twice, but in black ink. Shuffle the color cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither of the two colors on the rightmost card are repeated on the new card and the number of words showing on the two cards differ. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table. Once a player has a certain number of cards in their row — 7 to 11 depending on the number of players — they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on. Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Günter Burkhardt

Artists

1
INGEORGE Design

Publishers

1
AMIGO