ABG All Board Games
Color Stix box art

Color Stix

Players

2-6

Time

?-?

Age

5+

Weight

1.2

Rating

6.38

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Color Stix has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in the game. Overall, Color Stix has a good level of player interaction.

Replay value

Color Stix has a high variability gameboard with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Color Stix has a strong replayability score of 8.07.

Luck profile

Color Stix has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Qwirkle designer Susan McKinley Ross offers a new take on pick-up sticks, one that might be called "pick up the sticks, then put them down again in a pleasing arrangement" but is thankfully better titled Color Stix. Color Stix includes 42 brightly-colored sticks – with seven colored rectangles on each stick – along with a 90-second timer. In the first round of the game, each player takes 7-10 sticks, holds them together in one hand, then drops them on the table once the timer starts. Players then arrange and rearrange the sticks to place similarly colored rectangles adjacent to one another and form large blocks of a single color. Once time runs out, players score points for each color block of at least two rectangles, with each block worth as many points as the number of rectangles in it. Players then pass their sticks clockwise and play another round. After as many rounds as the number of players in the game, the player with the highest score wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Susan McKinley Ross

Publishers

1
MindWare

Linked items

No linked items imported yet.