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Espresso box art
Rich game profile

Espresso

Espresso is essentially a multiplayer version of a standard solitaire or patience game played in real time, something like the traditional card game Racing Demons, although it has significant differences from that game. Each player has an identical set of 36 cards (9 each in 4 co...

Players

2-6

Time

30-60

Age

6+

Weight

1

Rating

6.15

Should this hit the table?

Quick read before the metadata.

Espresso has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Espresso has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Espresso has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Espresso has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Espresso is essentially a multiplayer version of a standard solitaire or patience game played in real time, something like the traditional card game Racing Demons, although it has significant differences from that game. Each player has an identical set of 36 cards (9 each in 4 colors) from which a stack of 9 is randomly dealt as the "espresso" stack - this must be gotten rid of by playing to common stacks in the center of the table. These stacks must each be built up from 0 to 8 in a single color. Players have 3 other face-up cards to help them, and can turn over cards from the rest of their deck to provide further alternatives.

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Commerce mapping

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Credits

People and publishers

Designers

1
Michael Michaels

Publishers

1
AMIGO

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