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Make Make box art
Rich game profile

Make Make

In the strategy game Make Make, each person represents the chief of one of the clans that inhabit Rapa Nui. Each clan seeks control of the island's territories, which will allow them to perform the ceremonial rites dedicated to the god Make Make, who will then make the chief of t...

Players

3-4

Time

?-?

Age

10+

Weight

2.2

Rating

7.46

Should this hit the table?

Quick read before the metadata.

Make Make has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Make Make provides a good level of player interaction.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Make Make has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Make Make provides a good level of player interaction.

Replay value

make make has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities and room for improvement in player strategy. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth. Overall, make make has a strong replayability score of 7.9.

Luck profile

Make Make has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the strategy game Make Make, each person represents the chief of one of the clans that inhabit Rapa Nui. Each clan seeks control of the island's territories, which will allow them to perform the ceremonial rites dedicated to the god Make Make, who will then make the chief of the clan the new Ariki of the island that will govern and give prosperity to the Rapanui people. Each player starts the game with one chief token, five Tangata Manu tokens, and eleven dominance tokens. Twelve Moai tokens are placed to the side, and the Make Make figure is placed in the center of the game board, which has a trapezoidal-shaped hex grid on it, with the intersection of any three hexes (called "territories") being marked as a ceremonial ground. The six territories surrounding Make Make are "sacred territories". A turn consists of a dominance phase, then a ceremonial phase. In the dominance phase, each player takes one of three actions: Take control of a neutral territory by placing one or more of your dominance tokens on this hex, whether with or without your chief; a chief is worth three dominance tokens. Take control of a territory owned by another player by placing more dominance tokens in this hex than they have; the other player returns all of their tokens to their reserve. Withdraw from a territory by returning all but one dominance token to your reserve. If you ever control at least three sacred territories and more sacred territories than each other player, then you gain control of Make Make (possibly from another player), placing the figure in front of you. No player can place tokens in the central space, even after Make Make has been claimed. During the ceremonial phase, if you control a territory and control all of its surrounding territories and have your chief token and at least Tangata Manu on these territories, then you return tokens on this surrounded territory to your reserve and place a Moai on this territory instead. A territory with a Moai on it is considered to be controlled by all clans, and a Moai cannot be removed from the game board. Next in the ceremonial phase, if you have control of three territories surrounding a ceremonial ground, you place one of your Tangata Manu tokens on this ceremonial ground. If you lose control of one of these territories, remove the Tangata Manu from the board and return it to your reserve. If you have all five of your Tangata Manu tokens on the board and you have the Make Make token in front of you, you win instantly.

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