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Nexus box art
Rich game profile

Nexus

Players place cards in a basket-weave pattern to form Nexuses out of the nodes that are printed on the cards. Players also mark nodes in an attempt to control the Nexuses. When a card is placed which closes a Nexus, the player with the strongest control on that Nexus scores point...

Players

2-4

Time

?-?

Age

10+

Weight

1.7

Rating

6.17

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Nexus has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. Nexus scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Nexus has a strong replayability score of 7.9.

Luck profile

Nexus has a moderate level of luck involved in the game. While random elements like dice rolls or card draws do have an impact on the outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a major role in determining the game outcome. Overall, Nexus offers a good balance between luck and player agency.

Overview

What ABG knows about this game

Players place cards in a basket-weave pattern to form Nexuses out of the nodes that are printed on the cards. Players also mark nodes in an attempt to control the Nexuses. When a card is placed which closes a Nexus, the player with the strongest control on that Nexus scores points equal to the strength of all open nodes on the Nexus. First player to 10 points wins. Nexus is part of the Hip Pocket Games series. Awards 2002 Listed in GAMES Magazine's GAMES 100

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
James Ernest

Publishers

1
Cheapass Games

Linked items

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