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Force Eagle's War box art
Rich game profile

Force Eagle's War

Force Eagle's War, is the first game in the Tactical Combat Series (TCS) Modern Expansion. It features a hypothetical two day battle between Soviet and US heavy forces on the West Bank of Jordan in the mid-1990's. Nine scenarios are provided including three time-warp scenarios wh...

Players

1-2

Time

?-?

Age

12+

Weight

3.43

Rating

6.53

Should this hit the table?

Quick read before the metadata.

Force Eagle's War has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Force Eagle's War has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Force Eagle's War has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.

Luck profile

Force Eagle's War has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Force Eagle's War, is the first game in the Tactical Combat Series (TCS) Modern Expansion. It features a hypothetical two day battle between Soviet and US heavy forces on the West Bank of Jordan in the mid-1990's. Nine scenarios are provided including three time-warp scenarios which allow one to use modern forces against World War II forces found in the Bloody 110 game by The Gamers. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full color maps Two dual-side printed countersheets (840 1/2" counters) One 32-page TCS-specific rulebook One 8-page TCS Modern Expansion rulebook One 16-page game specific rulebook One 6-page TCS Charts, Tables, Errata folder Two 6-sided dice

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Editions

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Credits

People and publishers

Designers

1
Dean Essig

Publishers

1
The Gamers

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