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Rapid Deployment Force (rdf) box art

Rapid Deployment Force (rdf)

Players

2

Time

?-?

Age

12+

Weight

3.33

Rating

6.12

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Rapid Deployment Force has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Rapid Deployment Force (RDF) is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

RDF is a hypothetical tactical platoon level wargame in the Persian Gulf, with six scenarios, each representing a separate hypothetical confrontation between the forces of the United States, Soviet Union, Iran, Iraq, and Syria. Each Game turns represents 10 minutes of real time, each hexes are 200 meters. The map is a real terrain analysis of an area in Syria approximately 20km north of the Jordanian border, and is typical of Middle Eastern terrain found in Syria and parts of Iran. Units are rated for weapon and target class, air defense rating, strength, and range. Helicopters have an indirect fire and agility rating as well. Rules cover Company Frontages, Battalion Depth, Axis of Advance, LOS and indirect Fire, Multiple Weapon Systems, Morale, and Air Strikes. (adapted from rulebook & user's comments)

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Editions

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Credits

Designers

1
Mark Herman

Artists

2
Ted Koller Redmond A. Simonsen

Publishers

1
Tactical Studies Rules (TSR)

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