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Five Cucumbers box art
Rich game profile

Five Cucumbers

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the las...

Players

2-6

Time

?-?

Age

8+

Weight

1.29

Rating

5.92

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Five Cucumbers has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Five Cucumbers is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks. The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory! Five Cucumbers is a modern variant of the trick-taking game Cucumber (Agurk, Gurka), which is well-known primarily in Scandinavia. We are excited to bring you our new version!

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

1
Friedemann Friese

Artists

1
Harald Lieske

Publishers

1
2F-Spiele

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