Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Choose action cards and the bricks resting on them, then keep fragile towers growing while racing rivals to Florence’s most prestigious commissions.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Auction: Dutch
Bid against other players to determine who receives an item, action, or priority.
Increase Value of Unchosen Resources
Use Increase Value of Unchosen Resources as a recurring structure for player decisions and resolution.
Read the full game description
Firenze places two to four master builders in medieval and Renaissance Florence, where powerful families compete through ever-taller tower houses. On a turn, choose one action card from a shared row and take the colored wooden bricks displayed with it; every card skipped must be paid one brick, so neglected options grow more valuable. Cards help or hinder construction, but the central puzzle is timing several towers at once. Once a colored tower is started, it must grow on the next turn or be demolished, and constructing too many floors in one turn consumes extra bricks. Completed towers claim matching family or church commissions for prestige and place one of your seals on the board, while rivals can finish the contract you were planning to take. Variable neutral seals and optional modules keep the commission map fresh. Firenze joins a tactile resource market to a tense race of prediction, efficiency, and brinkmanship.