Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
How it plays
How does it play?
Resolve element draws simultaneously, charge a personal card tableau, and reshape a shared continent with terrain, habitats, mountains, trees, and roaming animals.
Core mechanisms
Key systems that shape the decisions players make.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Set Collection
Gather related items that become more valuable when scored together.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Bingo
Mark matching results on a personal grid and complete required patterns.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
Ecos: First Continent casts every player as a force of nature with a different vision for a new world. There are no conventional turns: one element token is drawn at a time, and every player may place energy on a matching card in their tableau. Completed cards can add or rotate map tiles, raise mountains, grow forests, place or move animals, score patterns, and sometimes transform terrain another player was counting on. Unusable elements are not wasted; rotating a personal dial yields energy, new cards, or extra tableau space. Starter card sets make the first play accessible, while drafting lets experienced groups construct their own engines. Because all players build the same landmass at once, the final continent is both a shared creation and a constantly changing competitive puzzle.