Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft region tiles with matching cards, fit them into a personal Tuscan estate, and chain villages, farms, quarries, monasteries, and cities into prosperity.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Modular Board
Build the play area from interchangeable sections that vary between games.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
The Castles of Tuscany distils Stefan Feld’s estate-building style into three quick, tactical rounds. On a turn you perform one focused action: draw region cards, take a hex tile from the central display, or pay matching cards to place a stored tile beside your growing estate. Every tile scores immediately and usually grants a useful effect—marble buys flexible extra actions, villages supply workers, monasteries search the deck, wagons deliver goods, and cities add bonus tiles that can amplify future turns. Completing connected regions creates further scoring, while the unusual dual score tracks make early points echo into later round totals. Because each player’s tile stacks determine the round timer, improving your own domain also advances the shared clock. The result is approachable tile placement with a satisfying web of bonuses and tempo decisions.