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Delphi box art
Rich game profile

Delphi

In the prime of ancient Greece, the mightiest city states (Polis) of the peninsula compete bitterly for supremacy. This epoch is now evoked again in a playful manner. Each player represents one of the famous cities: Athens, Corinth, Thebes, or Sparta. In order to demonstrate powe...

Players

3-4

Time

?-?

Age

10+

Weight

1.64

Rating

5.72

Should this hit the table?

Quick read before the metadata.

Delphi has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Delphi has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Delphi has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Delphi has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Delphi strikes a good balance between luck and strategy, making it an engaging and strategic board game.

Overview

What ABG knows about this game

In the prime of ancient Greece, the mightiest city states (Polis) of the peninsula compete bitterly for supremacy. This epoch is now evoked again in a playful manner. Each player represents one of the famous cities: Athens, Corinth, Thebes, or Sparta. In order to demonstrate power and strength, warriors and mighty heroes must be displayed in splendid parades. However, it is also valid to use the favor and gifts of the fickle Gods of Mount Olympus as skillfully and impressively as possible. Each City State card set has the same number and type of Warrior/Hero cards and God cards. Warrior/Hero cards have values between 2 and 10. Gods have certain abilities that can change the displayed values dramatically. In the game, each player must try to use his 25 cards as skillfully as possible in order to collect the most Fame points. The game extends over three Parades, each of which has three Marches. Fame scoring occurs after each March. The city with the lowest display loses Fame points. The two cities with the highest displays earn Fame points. Twice only during the entire game, each city may send emissaries to the mighty oracle at Delphi, in order to beg for her aid and, possibly, turn Fate in their favor.

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Credits

People and publishers

Designers

1
Günter Burkhardt

Artists

1
Alexander Jung

Publishers

2
Heidelberger Spieleverlag Nürnberger-Spielkarten-Verlag

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