Find your next board game
2009
Ages 10+
Ubongo 3d
7.10
2-4 players
?-? min
1.94 weight
? rank
Abstract
Family
Puzzle
Real-time
Grid Coverage
Pattern Building
Real-Time
Components: 3-Dimensional (3D)
Components: Gems/Crystals
2003
Ages 8+
Ubongo
6.70
1-4 players
?-? min
1.51 weight
? rank
Abstract
Family
Puzzle
Real-time
Grid Coverage
Pattern Building
Real-Time
Components: Gems/Crystals
Components: Polyominoes
1988
Ages 6+
Set
6.50
1-20 players
?-? min
1.66 weight
? rank
Abstract
Family
Card Game
Puzzle
Pattern Recognition
Real-Time
Speed Matching
Game: Set
Misc: Mensa Select
1999
Ages 10+
Ricochet Robots
7.00
1-99 players
?-? min
2.39 weight
? rank
Abstract
Abstract Strategy
Maze
Puzzle
Grid Movement
Modular Board
Real-Time
Components: 16 x 16 Grids
Components: Sand Timers
2007
Ages 8+
Ubongo Extreme
6.70
2-4 players
?-? min
1.87 weight
? rank
Abstract
Family
Puzzle
Real-time
Pattern Building
Real-Time
Components: Gems/Crystals
Components: Sand Timers
1998
Ages 8+
Tamsk
6.80
2 players
?-? min
2.29 weight
? rank
Abstract
Abstract Strategy
Real-time
Action Timer
Enclosure
Grid Movement
Components: Sand Timers
Digital Implementations: BoardSpace
2008
Ages 8+
Ubongo: Duel
6.80
2 players
15-40 min
1.78 weight
? rank
Abstract
Family
Puzzle
Real-time
Pattern Building
Real-Time
Components: Polyominoes
Game: Ubongo
2012
Ages 8+
Mutant Meeples
6.60
2-7 players
?-? min
2.47 weight
? rank
Abstract
Puzzle
Real-time
Grid Movement
Modular Board
Variable Player Powers
Crowdfunding: Kickstarter
1960
Ages 10+
Bughouse Chess
7.40
?-? players
?-? min
2.79 weight
? rank
Abstract
Abstract Strategy
Grid Movement
Real-Time
Team-Based Game
Components: 8 x 8 Grids
Traditional Games: Chess
1989
Ages 8+
Icehouse
6.60
3-5 players
?-? min
2.6 weight
? rank
Abstract
Abstract Strategy
Real-time
Components: Looney Pyramid Games
Containers: Tubes
2016
Ages 8+
Micro Robots
6.30
2-99 players
?-? min
1.7 weight
? rank
Abstract
Family
Abstract Strategy
Puzzle
Real-time
Dice Rolling
Grid Movement
Modular Board
Components: 6 x 6 Grids
Theme: Robots
1973
Ages 13+
Montage
7.20
?-? players
?-? min
2.58 weight
? rank
Abstract
Word Game
Area Majority / Influence
Pattern Recognition
Real-Time
Components: 15 x 15 Grids
Components: Sand Timers
2006
Ages 10+
On The Dot
6.20
2-4 players
?-? min
1.65 weight
? rank
Abstract
Abstract Strategy
Pattern Building
Pattern Recognition
Real-Time
Components: 6 x 6 Grids
Components: Transparent Elements
2011
Ages 8+
Swish
6.10
2-6 players
?-? min
1.28 weight
? rank
Abstract
Family
Abstract Strategy
Card Game
Puzzle
Pattern Building
Pattern Recognition
Set Collection
Components: Transparent Elements
1999
Ages 10+
Icetowers
6.40
2-5 players
?-? min
1.88 weight
? rank
Abstract
Abstract Strategy
Real-time
Set Collection
Tile Placement
Components: Looney Pyramid Games
2009
Ages 7+
Ubongo Extreme: Fun-size Edition
6.20
1-4 players
15-30 min
1.53 weight
? rank
Abstract
Family
Puzzle
Real-time
Pattern Building
Game: Ubongo
2008
Ages 8+
Code Omega
6.10
2-6 players
?-? min
1.62 weight
? rank
Abstract
Family
Puzzle
Real-time
Tile Placement
1980
Ages 5+
Tangoes
5.70
1-2 players
?-? min
1.52 weight
? rank
Abstract
Family
Puzzle
Real-time
Pattern Building
Components: Tangrams
Game: Tangoes
1982
Ages 3+
Tricky Fingers
6.10
2 players
?-? min
1.33 weight
? rank
Abstract
Action / Dexterity
Puzzle
Real-time
Pattern Building
Components: 5 x 5 Grids
Components: Marbles
1974
Ages 10+
Tribulation
5.70
1-6 players
?-? min
1.57 weight
? rank
Abstract
Math
Real-time
Score-and-Reset Game
Square Grid
Components: 7 x 7 Grids
1978
Sudden Death!
5.50
2-4 players
?-? min
1.67 weight
? rank
Abstract
Abstract Strategy
Electronic
Enclosure
Real-Time
Tile Placement
2009
Ages 8+
Wordquest
5.60
2-4 players
?-? min
1 weight
? rank
Abstract
Abstract Strategy
Real-time
Word Game
Pattern Recognition
Components: 14 x 14 Grids
Game: Wordquest! (Goliath B.V.)