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Heroes Wanted
6.72Move goods between locations while optimizing routes and timing.
Outpost
6.80Compete for contested options while managing cost and timing.
Speed Circuit
6.90Spend limited actions each turn to balance movement, setup, and scoring.
Raid On St. Nazaire
7.25Move forces between areas to control positions and pressure rivals.
Commands & Colors: Medieval
8.22Play linked scenarios where mission goals shape each session.
Greed Incorporated
6.96Negotiate deals and shifting promises to improve your position.
Brotherhood & Unity
8.00Maneuver forces across tactical or historical battle maps.
Pursuit Of Glory
7.95Play event cards to drive map pressure and long-term timing.
Import / Export
7.17Move goods between locations while optimizing routes and timing.
Pacific War: The Struggle Against Japan 1941-1945
7.68Maneuver forces across tactical or historical battle maps.
Under Falling Skies: A 9-card Print-and-play Game
7.36Solve a self-contained solo challenge against the game system.
Cavern Tavern
6.90Place workers to claim actions and turn resources into plans.
Rising 5: Runes Of Asteros
6.52Coordinate shared actions while clues or threats pressure the group.
Steam Works
6.81Place workers to claim actions and turn resources into plans.
Entdecker: Exploring New Horizons
6.49Place tiles carefully to build spatial scoring patterns.
Steamrollers
6.56Mark choices on a sheet to build patterns and complete objectives.
Phantom Leader: Deluxe Edition
8.06Solve a self-contained solo challenge against the game system.
Axis & Allies: Europe
6.51Commit presence to key areas and fight for influence where it matters.
The Capitals
6.89Place tiles carefully to build spatial scoring patterns.
Vietnam 1965-1975
7.48Maneuver forces across tactical or historical battle maps.
Glory: A Game Of Knights
7.56Collect matching sets while timing when to score or trade them.
Hoplomachus: The Lost Cities
7.84Build a deck or pool that turns small actions into stronger combos.
Cruel Necessity: The English Civil Wars 1640-1653
7.40Play event cards to drive map pressure and long-term timing.
Barbarians: The Invasion
7.37Place workers to claim actions and turn resources into plans.