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Hoplomachus: The Lost Cities box art
Rich game profile

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in th...

Players

1-3

Time

?-?

Age

12+

Weight

2.54

Rating

7.84

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction but low emphasis on cooperation.

Replay value

Hoplomachus: The Lost Cities offers a high level of variability with its gameboard, expansions, and strategic depth. It provides a consistent and engaging experience for different player counts, although it may take some time to learn. Overall, it has a strong replayability score of 7.85 out of 10.

Luck profile

Hoplomachus: The Lost Cities has a moderate level of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (through crowd favor system), team play, player vs board, and so much more.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
Adam Carlson Josh J. Carlson

Artists

1
Josh J. Carlson

Publishers

1
Chip Theory Games

Linked items

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