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1914: Glory's End
6.38Maneuver forces across tactical or historical battle maps.
Right Fierce & Terrible: Sluys 1340
7.20Maneuver forces across tactical or historical battle maps.
C-cross
7.63Build patterns from chosen pieces to unlock scoring opportunities.
Radiant: Offline Battle Arena
7.90Draft from shared options to assemble a plan over successive turns.
Lionheart
5.72Move pieces across a map while planning position and timing.
Omaha Beachhead: Battle For The Bocage
6.30Maneuver forces across tactical or historical battle maps.
The Punic Wars: Rome Vs Carthage, 264-146 B.c.
6.17Maneuver forces across tactical or historical battle maps.
La Bataille De France, 1940
7.31Maneuver forces across tactical or historical battle maps.
The Vote: Suffrage And Suppression In America
7.24Play event cards to drive map pressure and long-term timing.
Conquerors
6.70Maneuver forces across tactical or historical battle maps.
The Great War In The Near East
6.76Maneuver forces across tactical or historical battle maps.
Wartime: The Battle Of Valyance Vale
6.88Make decisions quickly while the game unfolds in real time.
The Valkyrie Incident
6.56Build a deck or pool that turns small actions into stronger combos.
Patrol: Lost!
6.92Move forces between areas to control positions and pressure rivals.
Command Decision 2nd Edition
7.01Hide unit identities or deployments until timing reveals the threat.
Domain
6.17Place tiles carefully to build spatial scoring patterns.
Invasion Of The Air-eaters
6.32Maneuver forces across tactical or historical battle maps.
Roll & Play
6.62Roll dice and choose how to use the results for tactical outcomes.
Operation Market Garden: Descent Into Hell
6.74Maneuver forces across tactical or historical battle maps.
Anthelion: Conclave Of Power
6.72Move forces between areas to control positions and pressure rivals.
Conflict Of Alliances: Warring States
7.80Maneuver forces across tactical or historical battle maps.
Camisa 12
8.06Place tiles carefully to build spatial scoring patterns.
Spy Web
6.17Use clues and contradictions to deduce hidden information.
Trenchzone
7.44Play event cards to drive map pressure and long-term timing.