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The Lamps Are Going Out: World War I
Maneuver forces across tactical or historical battle maps.
Ultimate Werewolf: Inquisition
Use clues and contradictions to deduce hidden information.
Divine Right
Maneuver forces across tactical or historical battle maps.
Galactic Renaissance
Play specialists from your evolving deck, move emissaries, establish institutes, contest planet majorities, satisfy objectives to trigger scoring, and build the most influential interstellar network.
Hex
Build routes and networks to connect locations efficiently.
Spectaculum
Place tiles carefully to build spatial scoring patterns.
Abandon Ship
Bluff, read opponents, and time reveals around hidden information.
Fast & Furious: Highway Heist
Choose characters and vehicles, set up one of three missions, spend action points to drive and act, roll dice for attacks and stunts, jump between vehicles, coordinate powers, and complete the objective together.
Lascaux
Bluff, read opponents, and time reveals around hidden information.
Big Points
Collect matching sets while timing when to score or trade them.
Mind Space
Mark choices on a sheet to build patterns and complete objectives.
Viking See-saw
Use physical skill and timing to pull off the key moves.
Smile
Push your luck for bigger rewards while risk keeps building.
Kingdom Of Heaven: The Crusader States 1097-1291
Play event cards to drive map pressure and long-term timing.
The Burning Blue: The Battle Of Britain, 1940
Maneuver forces across tactical or historical battle maps.
A Touch Of Evil: Dark Gothic
Build a deck or pool that turns small actions into stronger combos.
Disney Sorcerer's Arena: Epic Alliances Core Set
Choose a team, combine character decks, move across the arena, play attacks and abilities, manage status effects, score knockouts and central spaces, and reach 20 victory points.
Fort Sumter: The Secession Crisis, 1860-61
Play event cards to drive map pressure and long-term timing.
Petits Meurtres & Faits Divers
Use clues and contradictions to deduce hidden information.
Nekojima
Coordinate with teammates to solve the game's shared challenge.
Bruxelles 1893: Belle Époque
Place workers to claim actions and turn resources into plans.
Consumption: Food And Choices
Place workers to claim actions and turn resources into plans.
Huns
Draft from shared options to assemble a plan over successive turns.
Fine Sand
Build a deck or pool that turns small actions into stronger combos.