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Haru Ichiban
6.63Remember hidden information and use recall to make better choices.
Krazy Wordz
7.21Create or guess words from clues, letters, and table pressure.
Shanghaien
6.52Collect matching sets while timing when to score or trade them.
Fliptown
7.87Mark choices on a sheet to build patterns and complete objectives.
Timeline: Americana
6.67Answer questions and manage progress around what you know.
Loopin' Chewie
6.33Use physical skill and timing to pull off the key moves.
Books Of Time
7.29Build a deck or pool that turns small actions into stronger combos.
Hail Hydra
6.45Use clues and contradictions to deduce hidden information.
Bargain Basement Bathysphere
7.32Play linked scenarios where mission goals shape each session.
Astra
6.71Commit presence to key areas and fight for influence where it matters.
Bullfrogs
6.74Commit presence to key areas and fight for influence where it matters.
Warhammer 40,000 (fifth Edition)
6.73Roll dice and choose how to use the results for tactical outcomes.
Minerva
6.79Draft from shared options to assemble a plan over successive turns.
Cerberus
6.71Negotiate deals and shifting promises to improve your position.
Bad Bones
6.74Coordinate with teammates to solve the game's shared challenge.
Martian Dice
6.13Push your luck for bigger rewards while risk keeps building.
Australia
6.48Commit presence to key areas and fight for influence where it matters.
Chaosmos
6.93Use clues and contradictions to deduce hidden information.
Deadwood
6.34Place workers to claim actions and turn resources into plans.
Hippocrates
6.81Place tiles carefully to build spatial scoring patterns.
Scarabya
6.54Place tiles carefully to build spatial scoring patterns.
Vengeance
7.10Move forces between areas to control positions and pressure rivals.
12 Thieves
6.42Move forces between areas to control positions and pressure rivals.
Piraten Kapern
6.31Push your luck for bigger rewards while risk keeps building.