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Pillars Of Eternity: Lords Of The Eastern Reach
6.42Manage cards in hand to time plays, combos, and scoring windows.
Trireme: Tactical Game Of Ancient Naval Warfare 494 Bc-370 Ad
6.48Maneuver forces across tactical or historical battle maps.
The Royal Limited
7.20Solve a self-contained solo challenge against the game system.
Fantasy Fluxx
7.01Collect matching sets while timing when to score or trade them.
Exceed: Seventh Cross – Church Vs. Empire Box
7.88Move pieces across a map while planning position and timing.
Adventure Time Card Wars: Bmo Vs. Lady Rainicorn
6.16Manage cards in hand to time plays, combos, and scoring windows.
Nobel Run
6.66Build a deck or pool that turns small actions into stronger combos.
The Battletech Compendium
7.53Maneuver forces across tactical or historical battle maps.
Plunderbund
6.83Place workers to claim actions and turn resources into plans.
Munchkin Oz
6.33Draft from shared options to assemble a plan over successive turns.
?? ???????? ????? (a Duel For Falling Cherry Blossoms: New Act – Basic Set)
8.27Play event cards to drive map pressure and long-term timing.
World Of Tanks: Rush
5.87Build a deck or pool that turns small actions into stronger combos.
Atlantic Wall: The Invasion Of Europe June 1944
6.83Maneuver forces across tactical or historical battle maps.
Heading Forward
7.80Solve a self-contained solo challenge against the game system.
Lusitania
6.96Collect matching sets while timing when to score or trade them.
The Habit Of Victory: From Warsaw To Eylau To Friedland, 1806-7
7.66Maneuver forces across tactical or historical battle maps.
We Didn't Playtest This Either
5.87Vote, persuade, and read the table to push group decisions.
Das Vermächtnis Des Maharaja
6.68Collect matching sets while timing when to score or trade them.
Balance Of Powers
7.75Maneuver forces across tactical or historical battle maps.
Achaia
6.47Place workers to claim actions and turn resources into plans.
Fleets: The Pleiad Conflict
6.83Commit presence to key areas and fight for influence where it matters.
Lords & Ladies
6.50Roll dice and choose how to use the results for tactical outcomes.
Glory: The Battles Of First & Second Manassas And Chickamauga, 1861-63
6.57Maneuver forces across tactical or historical battle maps.
Temp Worker Assassins
6.80Place workers to claim actions and turn resources into plans.