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Scott Pilgrim's Precious Little Card Game
6.12Build a deck or pool that turns small actions into stronger combos.
Drunkquest
6.24Play event cards to drive map pressure and long-term timing.
Crescent City Cargo
7.21Move goods between locations while optimizing routes and timing.
Warhammer 40,000: Codex
7.03Roll dice and choose how to use the results for tactical outcomes.
Omen: Fires In The East
7.49Commit presence to key areas and fight for influence where it matters.
Armorica
6.48Build patterns from chosen pieces to unlock scoring opportunities.
Microworld
6.31Commit presence to key areas and fight for influence where it matters.
Animix
6.42Build patterns from chosen pieces to unlock scoring opportunities.
Maniacal
7.51Spend limited actions each turn to balance movement, setup, and scoring.
Berserk: War Of The Realms
6.28Move forces between areas to control positions and pressure rivals.
Funkoverse Strategy Game: Harry Potter 102
7.05Move pieces across a map while planning position and timing.
Moorland
7.24Build routes and networks to connect locations efficiently.
The X-files
6.30Bluff, read opponents, and time reveals around hidden information.
2gm Pacific
8.18Play linked scenarios where mission goals shape each session.
Gothic Invasion
7.18Play event cards to drive map pressure and long-term timing.
Shadows Of Brimstone: Gates Of Valhalla
8.68Coordinate shared actions while clues or threats pressure the group.
Exceed: Seventh Cross – Guardians Vs. Myths Box
8.20Move pieces across a map while planning position and timing.
All Manor Of Evil
6.58Use clues and contradictions to deduce hidden information.
Stronghold: Undead (second Edition)
7.24Commit presence to key areas and fight for influence where it matters.
Tokyo Sidekick
7.44Build a deck or pool that turns small actions into stronger combos.
Death Note: Confrontation
7.09Use clues and contradictions to deduce hidden information.
Zephyr: Winds Of Change
7.00Build a deck or pool that turns small actions into stronger combos.
Harald
6.27Collect matching sets while timing when to score or trade them.
Oath Of The Brotherhood
6.36Place workers to claim actions and turn resources into plans.