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Seven7s
6.14Manage cards in hand to time plays, combos, and scoring windows.
Camp Pinetop
7.27Commit presence to key areas and fight for influence where it matters.
Lutèce
6.56Make decisions quickly while the game unfolds in real time.
King Arthur: The Card Game
6.16Collect matching sets while timing when to score or trade them.
Barker's Row
6.45Draft from shared options to assemble a plan over successive turns.
Lords Of War: Elves Versus Lizardmen
6.73Manage cards in hand to time plays, combos, and scoring windows.
Rabbitz & Robots
7.72Solve a self-contained solo challenge against the game system.
Station Master
6.14Bluff, read opponents, and time reveals around hidden information.
Lords Of War: Orcs Versus Dwarves
6.52Manage cards in hand to time plays, combos, and scoring windows.
Rum
6.31Push your luck for bigger rewards while risk keeps building.
Mint Tin Pirates
7.39Roll dice and choose how to use the results for tactical outcomes.
Yashima: Legend Of The Kami Masters
6.92Move pieces across a map while planning position and timing.
Fishing Lessons
6.70Remember hidden information and use recall to make better choices.
Spearpoint 1943
6.91Draft from shared options to assemble a plan over successive turns.
Arkham Noir: Case #3 – Infinite Gulfs Of Darkness
7.19Collect matching sets while timing when to score or trade them.
Pampero
7.85Build a deck or pool that turns small actions into stronger combos.
Guns & Steel: Renaissance
6.96Build a deck or pool that turns small actions into stronger combos.
Flash Duel
6.56Manage cards in hand to time plays, combos, and scoring windows.
The Barracks Emperors
7.42Play suited cards to win tricks and manage timing.
Wars Trading Card Game
6.79Manage cards in hand to time plays, combos, and scoring windows.
27th Passenger: A Hunt On Rails
6.75Use clues and contradictions to deduce hidden information.
Eagles: Waterloo
6.66Manage cards in hand to time plays, combos, and scoring windows.
Bucket Brigade
6.04Manage cards in hand to time plays, combos, and scoring windows.
The Thing
6.91Place workers to claim actions and turn resources into plans.